PLEASE REFER TO SKETCHBOOK 2 FOR THE MENU AND HUD DETAILS. CONTENTS PAGE WITHIN FRONT COVER.
Author: jadexcarter
Level layouts: explained
Level Layouts are pretty much exact throughout the game, with the same scrolling animation and blinking eyes. The only assets… Read more Level layouts: explained
Contents pages for sketchbooks 1 and 2 (digital format)
Puzzle testing: Hands – Grapple
The overall idea for this puzzle is for the player to experience a different kind of technique compared to the… Read more Puzzle testing: Hands – Grapple
Harrison: Without The Limbs
The main ideation behind why Harrison is a faceless, clothless figure was that I didn’t want him to have any… Read more Harrison: Without The Limbs
The Limb Diary
What is the Limb Diary? The limb diary is an accessible “booklet, diary” which contains all the limbs you’ve unlocked… Read more The Limb Diary
Using procedural generation and scrolling techniques
For my environment, I have made a design decision to use both a procedurally generated level and a parallax scroll… Read more Using procedural generation and scrolling techniques
Limb Document 4: The Rocket Boots
The Rocket Boots are essentially mini jet packs for your feet, blasting you upwards in the direction you wish to… Read more Limb Document 4: The Rocket Boots
Puzzle Testing: Feet – Rocket Boots
As I began the ideation for a new limb, The Rocket Blasters, I had to decide on its puzzle that… Read more Puzzle Testing: Feet – Rocket Boots
Genre and defining a game
I looked into what defines a genre and how to collate your own genre from your design. This website helped… Read more Genre and defining a game