Use the main headings and their drop down boxes to take you to the particular post:
About GDD: An overview of why this blog exists including information on What a GDD is and why I’ve created this blog.
Navigation: This post, helping you navigate easily through my blog
Under the heading JAMS:
Character JAM: This drop down includes the daily processes of that particular JAM week
3D JAM: This drop down includes the daily processes of that particular JAM week
Narrative JAM: This drop down includes the daily processes of that particular JAM week
Game JAM: This drop down includes the daily processes of that particular JAM week
Sculpture JAM: This drop down includes the daily processes of that particular JAM week
Under the heading GDD:
The Stories: This drop down includes 2 more focused drop downs:
- The Reviews: This post is focused on each story that was provided within the first week, and includes my summaries and reviews of each story.
- The Metamorphosis: A more in-depth review of the story and why I decided to choose this. Including the beginning themes that came to mind whilst I was analysing the particular story
Pitch, Description, and Overview: This drop down includes 5 more focused drop downs:
- Pitch: This post is the elevator pitch for my game. The selling points.
- Game Overview: This post is focused on an in-depth overview of the entire game and all of the aspects linking.
- USP (User Selling Point): This post is describing why my game is unique on the marker
- Audience and Ratings: This post explains the outlines of why my game ratings exist and why it is important for designers to understand audiences for their games.
- Genre: This post is self-explanatory, the genre, why it’s classed under that particular heading and how that effects game rating.
Major and Minor: This drop don includes 2 more focused drop downs:
- Major: mechanics: A direct look at every aspect to the mechanics involved within the game. Focused drop downs include:
- Ideation of gameplay and testing: This post is a mixture of mechanics that were either dropped or took further, to enhance the gameplay experience. It also collates the puzzle making and testing parts for my project.
- The Limbs: This includes the lists and in-depth explanations on every limb, what their enhancing features are and how they play within the game
Minor: Environment: This post is also an in- depth explanation describing every element that went into the environmental design and how it’s important that its descriptive.