poster-for-blogUse the main headings and their drop down boxes to take you to the particular post:

PLEASE NOTE: All blog posts are within the order to tell the story. The menu’s left to right, subheadings top to bottom accordingly.

About GDD: An overview of why this blog exists including information on What a GDD is and why I’ve created this blog.

Navigation: This post, helping you navigate easily through my blog

Under the heading JAMS:

Character JAM: This drop down includes the daily processes of that particular JAM week

Narrative JAM: This drop down includes the daily processes of that particular JAM week

Game JAM: This drop down includes the daily processes of that particular JAM week

Sculpture JAM: This drop down includes the daily processes of that particular JAM week

Under the heading GDD:

The Stories: This drop down includes 2 more focused drop downs:

  1. The Reviews: This post is focused on each story that was provided within the first week, and includes my summaries and reviews of each story.
  2. The Metamorphosis: A more in-depth review of the story and why I decided to choose this. Including the beginning themes that came to mind whilst I was analysing the particular story

Design Goals: This is one post outlining the outcomes I want to achieve for this game

Pitch, Description, and Overview: This drop down includes 5 more focused drop downs:

  1. Pitch: This post is the elevator pitch for my game. The selling points.
  2. Game Overview: This post is focused on an in-depth overview of the entire game and all of the aspects linking.
  3. USP (User Selling Point): This post is describing why my game is unique on the marker
  4. Audience and Ratings: This post explains the outlines of why my game ratings exist and why it is important for designers to understand audiences for their games.
  5. Genre: This post is self-explanatory, the genre, why it’s classed under that particular heading and how that effects game rating.

Major and Minor: This drop down includes 2 more drop downs:

Major: mechanics:

  1. Ideation of Core Mechanics: This post lists and explains the more in-depth mechanical issues of creating a chance based puzzle game.
  2. The Limbs: (All posts listed separately) These posts are an extremely detailed inside look to all of The Limbs, their uses, upgrades, and obstacles.
  1. Dream Capsules and The Brain Bank: This post describes the uses for both of these in-game features.
  2. The Limb Diary: This post outlines the idea of having a visible collection of your Limbs and their Generations.
  3. Puzzle Testing: (All posts are listed separately) These posts are a visual look at how the puzzles are played and solved within the time given for each limb.

Minor: Environment:

  1. Level Layout: Explained: This post is a descriptive summary of how the level layout works, how the character will move and how the obstacles will approach the character on the screen.
  2. Procedural Generation and Parallax Scroll: This post is defining how the game will use these techniques and why these were chosen.

Extended Overview: This drop down contains 2 more focused posts:

  1. The Character: (This is divided into 2 separate posts) These posts visually show the still position of the character whilst in-game.
  2. Menus and The HUD: Visually describing how the menus and HUD fit within the game.