The game varies from childish animation and fun colours to having weaponary and a deep, dark hidden context so choosing… Read more Age Ratings
Author: jadexcarter
The Dream Capsuals and in-game Brain Bank
What is a Dream Capsual? The Dream Capsual is an item that randomly drops throughout the game from puzzles and… Read more The Dream Capsuals and in-game Brain Bank
Limb document 3: The Cannon blaster
An artillery cannon was used throughout many wars and battles. In this case, that weapon mysteriously loses all its weight… Read more Limb document 3: The Cannon blaster
Limb document 2: The Tentacles
The tentacle is a flexible limb, usually found on sea animals. Commonly used for grasping and moving around with its… Read more Limb document 2: The Tentacles
Limb document 1: The Grapple
The grapple is a pulling device that anchors onto its target, then pulls, in this case, the player up and… Read more Limb document 1: The Grapple
Working out the kinks, and adding extras
As a designer, I have the important job of working out how the game will work and flow at its… Read more Working out the kinks, and adding extras
Puzzle testing: Hands – Tentacles
As each limb uses a different puzzle solving technique that changes with each generation of limb, I began paper testing… Read more Puzzle testing: Hands – Tentacles
Narrative (kind of) and how it flows with the game
As the game is not fully narrative driven, I had to find a unique way of introducing a back plot/… Read more Narrative (kind of) and how it flows with the game
Design Goals
These are the themes and overall game achievements that I hope to get out of the entire game experience: … Read more Design Goals
Environmental ideation and the effects of play/ HUD
Starting Ideation for environments: As previously written on the Game Overview post, under the header Level design/ Environments, I explained… Read more Environmental ideation and the effects of play/ HUD